roundhouse-sim-server
loading engine info…
Match
team 1 p1
team 2 p2
Player actions
| player | tick | card | x | y | level |
|---|
Coordinates are grid units — the arena is x −9…9, y −16…16 with the river at y 0. Team 1 deploys at negative y, team 2 at positive y. A card must be in that player's hand at the scheduled tick — only four of the eight deck cards are, and which four depends on the seed. Run once and read "opening hands" in the summary. Off your half, on the water, not in hand, or short on elixir → the engine refuses silently, and the Commands tab says which it was.
Output
Press Run match.